The developers of Nintendo Switch emulator Yuzu entered a surprise settlement with Nintendo on Monday, agreeing to pay the game company $2.4 million in damages and cease development and distribution of the emulator. Now, as a result of that settlement, Citra—a 3DS emulator that shared developers with Yuzu—has also been taken offline.

The Citra Twitter account posted a message that was originally shared in the Yuzu Discord, addressed to “Yuz-ers and Citra fans,” stating that “Yuzu and Yuzu’s support of Citra are being discontinued, effective immediately.”

The Github repository holding Citra’s code has been shut down. In Yuzu’s settlement with Nintendo, the emulator developers agreed to “surrender, and permanently cease to use… any other website or system that Defendant or its members own or control, directly or indirectly, that involves Nintendo’s Intellectual Property, to Plaintiff’s control.”

Nintendo’s lawsuit was technically targeting Tropic Haze, LLC, a company that the Yuzu developers presumably formed to facilitate handling Patreon income; since the two emulators share the same founders, it seems likely that Citra is collate…

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Gosh, but haven’t passions cooled on Starfield? For years and years, Bethesda’s space sim was the most hotly anticipated game in development by anyone at any studio, and when it came out you couldn’t round a corner without encountering some kind of hot take on it (some of them were even ours). But now it feels like everyone has pretty much come to accept Starfield for what it is: A mostly fine, unspectacular open-world thing. Elite: Dangerous with a dialogue box.

Not a bad foundation to build on, to be honest, which is exactly what Bethesda continues to do. Today, the studio dropped Starfield’s 1.10.30 update in Steam beta ahead of a likely imminent full release, adding new Photo Mode poses, letting you undo a digipicking move without losing a pick, and—I think most important of all—preventing Sam Coe from telling his 12-year-old daughter to try out her stand-up material on a corpse.

“Fixed an issue where Sam Coe could still tell Cora she could try out her joke on a dead character,” reads the patch note, “Tough crowd.” 

A brutal burn for a father to inflict on his precocious daughter, and also probably funnier than whatever Cora’s joke…

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In what has come as an unexpected but huge W for those with a chronic hoarding problem, Bungie has today announced that it is undoing the last part of one of its most unpopular design decisions: Weapon sunsetting. Back in 2020, the studio made a huge call to remove huge swathes of content from the game, including entire planetary destinations and raids, and also capped the power of all old weapons, meaning they could no longer be ‘infused’ to the current power cap, rendering them useless in many activities.

The main reasons cited by Bungie at the time included combatting the spiraling file size of the game, the need to make it easier to test for bugs, and to encourage players to use new gear rather than sticking with old favourites. While all that made some sense, players hated it about exactly as much as you would imagine players would feel about having content they’d paid for forcibly removed from a game. 

The entire sunsetting episode remained an open wound ever since, despite Bungie abandoning weapon sunsetting a year later and promising no more expansions would be removed back in 2022. Like many in the community, I eventually accepted my old ‘god roll’ guns…

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If you’re the kind of morally loose rum enthusiast who fancies a spot of thieving at sea, you’ve previously had to take to the ocean with a bunch of hearties and put your life at risk for your boozy needs. Thankfully, Shadow Gambit: The Cursed Crew has appeared on the horizon. Its blend of alternate history golden age of piracy with old-school, Commandos: Behind Enemy Lines flavored isometric action should satisfy those needs previously only sated by high seas shenanigans. 

The elevator pitch is as simple as it is unusual: pull off a piratical heist and secure a magical artifact that can swing the balance of power away from the tyrannical Inquisition and, naturally, towards you. 

The depth of Shadow Gambit’s lore catches my eye (singular, obviously. The other one’s behind a patch). Developer Mimimi Games, of Desperados III and Shadow Tactics fame, is committed to making Shadow Gambit’s world feel distinctive and immersive. To that end, its Island Spotlight videos delve into a particular locale on the vast world map and explain some local culture, tensions, and plunder. 

Shadow Gambit: The Cursed Crew lets you assembl…

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Less than three months before it was due to launch, a Bloomberg report says Suicide Squad: Kill the Justice League has been delayed. An announcement at the 2022 Game Awards had set a release date of May 26, but it has now apparently been pushed back to later in 2023.

It’s been a rough year for Suicide Squad: Kill the Justice League so far. A February gameplay showcase did not make an overly positive impression with many fans: The YouTube clip embedded above sits at a ratio of 3.2K thumbs up to 10K thumbs downs. Not that it was awful in any particular way, just not really great either—as staff writer and resident shooter pro Morgan Park put it, “it’s a looter shooter alright.”

“My friend group is always hungry for a new co-op shooter, and it’s not every day one with a massive budget comes along,” he wrote. “On the other hand, after 50 hours of looting identical scarves and juggling a pointless gear score in Hogwarts Legacy, I’ve had it up to here (imagine I’m holding my hand very high) with half-baked RPG systems. Finding a new gun/sword/wand with a slightly bigger number has become a shortcut for meaningful progression.”

The Suicide Squad: Kill the Justic…

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